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ONZE PROJECTEN

 

EFFECTIVE DIGITAL HABITS FOR YOUTH WORK

Growing curious, digitally agile youth workers with a portfolio of digital competences to realise digital youth work. Creating digitally proactive partner organisations through capacity building, giving young people the chance to be safe, resilient and able to learn in today’s world.

3 TRAININGS

‘Effective Digital Habits (EDH) for Youth Work’ was a long term project realised through three mobilities taking place over seven months during 2019. EDH was developed and led by Breakthrough (Netherlands), Think Forward (United Kingdom) and Nectarus (Lithuania) in cooperation with partners from eight other countries. 


The project aimed to explore and enhance youth work competences to promote online good practices, create a better understanding of digital youth work, build confidence to embrace and engage the digital world that young people inhabit and give a platform for using digital opportunities to promote what we do and celebrating our successes, outcomes and impacts.

More than 60 people participated in the project having been selected by their organisation. These participants were leaders and decision makers, youth leaders, workers and volunteers working with young people. They included people who were working at foundation, intermediate, advanced and highly specialised levels of digital competence in relation to youth work. ​

DIGITAL COMPETENCES

More than 60 people participated in the project having been selected by their organisation. These participants were leaders and decision makers, youth leaders, workers and volunteers working with young people. They included people who were working at foundation, intermediate, advanced and highly specialised levels of digital competence in relation to youth work. 


credit photos to Dainius Babilas

CONNECTED SPACES

Project funded by Erasmus+ Youth

The Erasmus+ Strategic Partnership ‘Connected Spaces of Learning in Europe’ was initially aiming to create a sustainable and youth-oriented participatory solution for European cities and regions to map, deliver and recognise diverse opportunities for young people. In order do build this solution, the following objectives had been identified to implement:

  • map and connect spaces of non-formal and informal learning, which enables young people to better “navigate” through learning opportunities, based on needs, interests and passions.

  • build online mapping software adapted to the needs of partners’ represented territories and easily scalable.

  • develop capacities of local learning providers and build online software for creating learning playlists – a youth-friendly way to present and deliver diverse learning content online and offline with integrated recognition through open badges.

  • build a toolkit and documentation for online software, which enables regions, cities or consortiums to create their maps and playlists of learning anywhere.

  • engage young people in identifying learning opportunities and shaping the understanding of learning according to their needs, interests and passions.

The following partners participated in implementing ‘Connected Spaces of Learning in Europe’:


Below you will find described the outcomes of intellectual outputs, staff training activities, the multiplier event, communication and dissemination results. This project lasted 2017-2020 and created sustainable results that continue being used beyond the project scope.

VOOR MEER INFORMATIE OVER DE VERSCHILLENDE ONDERDELEN VAN HET PROJECT CONNECTED SPACES BEZOEK HTTPS://WWW.CITIESOFLEARNING.EU/PROJECT/

 

DC4JOBS

The DC4JOBS project comes to join the efforts of MS to promote the digital literacy among young people and fight skills mis-matches and young unemployment. It proposes to introduce a transparent, multi-regulated and multi-assessed process, based on an interactive and dynamic platform to be developed, for young people with fewer opportunities in order to up-grade, up-skill or re-skill their digital competences to meet the needs of labour market and bridge the gap related to skills mismatches between education and training and the world of work.
The consortium consists of partners, from 6 EU countries which cover a wide range of expertise. A geographical balanced representation, as well as representation from different types of organizations to meet the needs of the project, as shown in the distribution of tasks/roles (NGO, NPO, SME in ICT, VET Provider) is ensured. All organizations possess the skills and competences required complementing each other. The partners share a particular interest for professional development and for promoting the EU research in the field of youth.

PROJECT AIMS

Project Aims

– To promote digital literacy, while fighting skills mismatches and young unemployment through a multi-assessed e-tool, based on an interactive and dynamic platform to be developed, for young people with fewer opportunities in order to up-grade, up-skill or re-skill their digital competences to meet the needs of labour market.
– To support young people in their search for employment by equipping them with employability skills and by building bridges with the labour market through the creation of the on-line and in-house “DC4JOBS – One-Stop-Support-Centre’ which will offer services to be developed in the project: i.e. DC4JOBS SKILLS AUDIT, professional ICT training for re-skilling and up-skilling of digital skills and career guidance. In this way the equipment, infrastructure and personnel of each organization will be fully utilized.
– To set up the DC4JOBS network where various organisations, stakeholders, agencies, public services etc. will offer guidance and advice for future employment by signing a Memorandum of Commitment to support young people’s employability prospects.

TARGET GROUPS

– Direct target group: Young people 16-24 years with a specific focus on young people with fewer opportunities (including NEETs, young people at risk of marginalization and young people with a migrant background, including newly arrived immigrants and young refugees, early school leavers etc.) who will acquire or upgrade their digital skills related to employability.
– Indirect target group: The labour market, who will benefit from digitally literate young people through the provision of high quality non-formal learning, as well as the various organisations whose members will be educated and well equipped to fight unemployment.

 

PATHWAYS TO YOUTH WORK

Training voor jong volwassenen

Pathways to Youth Leadership is een langlopend trainingsproject dat een systematische benadering biedt voor het ontwikkelen van competenties voor jeugdleiderschap. Het project wilde de vraag beantwoorden en uitpakken: hoe word ik een jeugdleider? Het project werkt op verschillende niveaus, waaronder innovatie, theorie om te oefenen en ervaringsleren. Het volgt twee professionele persoonlijke ontwikkelingsmodellen voor jonge leiders en mensen die nieuw zijn in het jeugdwerk, die wegen en vooruitgang verkennen om een jeugdwerker te worden.

LOCAL NON-PROFIT MAKES A SPLASH WITH SUMMER FUNDRAISER

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Soup Kitchen
Volunteers

FROM IDEA TO REALITY: THE EVOLUTION OF BREAKTHROUGH

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1-ON-1 WITH BREAKTHROUGH CEO

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Volunteer Group
 

Van Bylandtachterstraat 24 Unit 06
5046MB Tilburg
Nederland

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